Math Resources and Games

# Kindergarten Free CCSS Resources Version 2

These Math resources are aligned to the Common Core State Standards and are a practical classroom tool for you to use during daily workshop model lessons or guided math intervention sessions.

Resources marked with an “ * ” are included in the Kindergarten Game Packet and are available for purchase in the Premium Resources section.

## COUNTING AND CARDINALITY

Know number names and the count sequence.

### KCC1. Count to 100 by ones and tens.

Free Resources

KCC2. Count forward beginning from a given number within the known sequence (instead of having to begin at 1).

KCC3. Write numbers from 0 to 20. Represent a number of objects with a written numeral 0-20 (with 0 representing a count of no objects).

Free Resources

Premium Resources in Kindergarten Game Packet

Count to tell the number of objects.
KCC4. Understand the relationship between numbers and quantities; connect counting to cardinality.

KCC4a. When counting objects, say the number names in the standard order, pairing each object with one and only one number name and each number name with one and only one object.

KCC4b. Understand that the last number name said tells the number of objects counted. The number of objects is the same regardless of their arrangement or the order in,which they were counted

KCC4c. Understand that each successive number name refers to a quantity that is one larger.

Building Apartments (Dot Patterns)*
Building Apartments (Numerals)*
Rolla Square*
Picking Up Pennies*
Number Jigsaws to 10*
Catch the Goat*
Climb the Giraffe's Neck*
Get to 10 Spiders*
Get to 10 Snowmen*
Get to 10 Pumpkins*
Get to 20 Dinosaurs*
Get to 20 Snowmen*
Get to 20 Children*
Up and Down the Ocean*
Same but Different 1-3*
Same but Different 1-6*
Same but Different 1-9*
Winter Time*
Trick or Treat*
Down on the Farm*
Summer Fun*
Happy Valentine's Day*
Big Band Wolf*
Race to 20*
Roll and Find Dots to 6*
Roll and Find Dots 6-10*

KCC5. Count to answers"how many?" questions about as many as 20 things arranged in a line, a rectangular array, or a circle, or as many as 10 things in a scattered configuration; given a number fr om 1–20, count out that many objects.

Building Apartments (Dot Patterns)*
Building Apartments (Numerals)*
Bears, Bears, Bears 1-6*
Bears, Bears, Bears 5-10*
Dots on Dice to 6*
Dots on Dice 6-10*
Numerals and Dots 6-10 (5/10 Frames)*
Numerals and Dots to 6*
Teddy Match 1-5*
Teddy Match 1-10*
5 Frames*
5 Frames (See and Write)*
Ten Frame Dots*
Ten Frames and Finger Patterns*
Matching Matching Version 1*
Matching Matching Version 2*
Ten Frames Go Fish

Compare numbers.
KCC6. Identify whether the number of objects in one group is greater than, less than, or equal to the number of objects in another group, e.g., by using matching and counting strategies.

Colored Ten Frame Match and Write*
Colored Ten Frame Matching Pairs*

KCC7. Compare two numbers between 1 and 10 presented as written numerals.
OPERATIONS AND ALGEBRAIC
Understand addition as putting together and adding to, and understand subtraction as taking apart and taking from.
KOA1. Represent addition and subtraction with objects, fingers, mental images, drawings, sounds (e.g., claps), acting out situations, verbal explanations, expressions or equations.

My Addition Story Problem Drawing and Number Sentence*
My Subtraction Story Problem and Number Sentence*
Number Board +1 -1*
Number Board +2 -2*
Roll to Zero (from 5)*
Roll to Zero (from 10)*

KOA2. Solve addition and subtraction word problems, and add and subtract within 10, e.g., by using objects or drawings to represent the problem.

Less is Best

Join Together Result Unknown (from 5)*
Join Together Result Unknown (to 10)*

KOA3. Decompose numbers less than or equal to 10 into pairs in more than one way, e.g., by using objects or drawings, and record each decomposition by a drawing or equation (e.g., 5 = 2 + 3 and 5 = 4 + 1).

Five in a Row*
The Part Still Hiding*

KOA4. For any number from 1 to 9, find the number that makes 10 when added to the given number, e.g., by using objects or drawings, and record the answer with a drawing or equation.

Making 10

Making 10 with a 10 Frame*
Shaking 10 on the Ten Frame*
Missing Something*

KOA5. Fluently add and subtract within 5.

Making 5

How Many More to Make 5?*
Shaking 5 on the Five Frame*

NUMBER AND OPERATIONS IN BASE TEN
Work with numbers 11–19 to gain foundations for place value.
KNBT1. Compose and decompose numbers from 11 to 19 into ten ones and some further ones, e.g.:by using objects or drawings, and record each composition or decomposition by a drawing or equation (e.g., 18 = 10 +8) ; understand that these numbers are composed of ten ones and one, two, three, four, five, six, seven, eight, or nine.

Teen Number Match*
Teen Numbers*

MEASUREMENT AND DATA
Describe and compare measurable attributes.
KMD1. Describe measurable attributes of objects, such as length or weight. Describe several measurable attributes of a single object. How Long is It?*
How Heavy is It?*
Sorting Heavy and Light*
Sorting Long and Short*
KMD2. Directly compare two objects with a measurable attribute in common,to see which object has "more of"/"less of" the attribute, and describe the difference. For example, directly compare the heights of two children and describe one child as taller/shorter. Longer or Shorter Names*
Longer Shorter Measurement Hunt*
Classify objects and count the number of objects in each category.
KMD3. Classify objects into given categories; count the numbers of objects in each category and sort the categories by count 3.
GEOMETRY
Identify and describe shapes (square, circles, triangles, rectangles, hexagons, cubes, cones, cylinders, and spheres).
KG1. Describe objects in the environment using names of shapes, and describe the relative positions of these objects using terms such as above, below, beside, in front of, behind, and next to

What's the Shape?

Barrier Game 2D Shapes*
Barrier Game 3D Shapes*

KG2. Correctly name shapes regardless of their orientations or overall size.

Name That Shape

Inventions*

KG3. Identify shapes as two-dimensional (lying in a plane, "flat") or three-dimensional ("solid"). Shape Sort*
Analyze, compare, create, and compose shapes.
KG4. Analyze and compare two- and three-dimensional shapes, in different sizes and orientations, using informal language to describe their similarities, differences, parts (e.g., number of sides and vertices/"corners") and other attributes (e.g., having sides of equal length)

Shape Match

Guess the Shape 2D Shapes*
Guess the Shape 3D Shapes*

KG5. Model shapes in the world by building shapes from components (e.g., sticks and clay balls) and drawing shapes. Marshmallow and Spaghetti Solids
KG6. Compose simple shapes to form larger shapes. For example, "Can you join these two triangles with full sides touching to make a rectangle?"

How Should I Store My Games?

We recommend storing the resources one of the following three ways:

1. Handy plastic, interchangeable game covers
2. File folders
3. Instructions and directions back to back in plastic sleeves.