Kindergarten Free CCSS Resources Version 2
These Math resources are aligned to the Common Core State Standards and are a practical classroom tool for you to use during daily workshop model lessons or guided math intervention sessions.
Resources marked with an “ * ” are included in the Kindergarten Game Packet and are available for purchase in the Premium Resources section.
COUNTING AND CARDINALITY
Know number names and the count sequence.
KCC1. Count to 100 by ones and tens.
Free Resources
Puppet Counting
What's Missing
Premium Resources
Number Jigsaw Puzzles to 10*
Running Home*
KCC2. Count forward beginning from a given number within the known sequence (instead of having to begin at 1).
Count Forwards (to 5)
Count Forwards (to 10)
Forward Counting from any Number (010)
Next Door Numbers 010*
Next Door Numbers 1120 Level 1*
Next Door Numbers 1120 Level 2*
Next Door Numbers 2130*
Next Door Numbers 3140*
Next Door Numbers 4150*
Ladder Climb*
Missing Number Puzzles*
Counting Strips*
Before and After 110*
Before and After 1120*
Before and After 2130*
Before and After 3140*
Aliens Counting*
KCC3. Write numbers from 0 to 20. Represent a number of objects with a written numeral 020 (with 0 representing a count of no objects).
Free Resources
Five Frame Flash Version 1
Five Frame Flash Version 2
Numbers in Play Dough
Premium Resources in Kindergarten Game Packet
Matching Number Trains Version 1*
Matching Number Trains Version 2*
Numerals and Dots*
Dots and Numerals 16*
Dots and Numerals 712*
Digit Match 110*
Digit Match 1120*
Number Writing Rhymes*
Number Board +1 1*
Number Board +2  2*
Go Fish Teen Numbers*
Roll and Write 16*
Roll and Write 712*
Missing Number Puzzles*
Apple Flash*
Dot Flash*






Count to tell the number of objects.  
KCC4. Understand the relationship between numbers and quantities; connect counting to cardinality. KCC4a. When counting objects, say the number names in the standard order, pairing each object with one and only one number name and each number name with one and only one object. KCC4b. Understand that the last number name said tells the number of objects counted. The number of objects is the same regardless of their arrangement or the order in,which they were counted KCC4c. Understand that each successive number name refers to a quantity that is one larger. 
Tug of War Bear Building Apartments (Dot Patterns)* 
KCC5. Count to answers"how many?" questions about as many as 20 things arranged in a line, a rectangular array, or a circle, or as many as 10 things in a scattered configuration; given a number fr om 1–20, count out that many objects. 
Stars, Stars, Stars (16) Building Apartments (Dot Patterns)* 
Compare numbers.  
KCC6. Identify whether the number of objects in one group is greater than, less than, or equal to the number of objects in another group, e.g., by using matching and counting strategies. 
Colored Ten Frame Match Colored Ten Frame Match and Write* 
KCC7. Compare two numbers between 1 and 10 presented as written numerals.  
OPERATIONS AND ALGEBRAIC  
Understand addition as putting together and adding to, and understand subtraction as taking apart and taking from.  
KOA1. Represent addition and subtraction with objects, fingers, mental images, drawings, sounds (e.g., claps), acting out situations, verbal explanations, expressions or equations. 
Story Board: Double Decker Bus My Addition Story Problem Drawing and Number Sentence* 
KOA2. Solve addition and subtraction word problems, and add and subtract within 10, e.g., by using objects or drawings to represent the problem. 
Join Together Result Unknown (from 5)* 
KOA3. Decompose numbers less than or equal to 10 into pairs in more than one way, e.g., by using objects or drawings, and record each decomposition by a drawing or equation (e.g., 5 = 2 + 3 and 5 = 4 + 1). 
Teddy's Mat (to 5) Five in a Row* 
KOA4. For any number from 1 to 9, find the number that makes 10 when added to the given number, e.g., by using objects or drawings, and record the answer with a drawing or equation. 
Making 10 with a 10 Frame* 
KOA5. Fluently add and subtract within 5. 
How Many More to Make 5?* 
NUMBER AND OPERATIONS IN BASE TEN  
Work with numbers 11–19 to gain foundations for place value.  
KNBT1. Compose and decompose numbers from 11 to 19 into ten ones and some further ones, e.g.:by using objects or drawings, and record each composition or decomposition by a drawing or equation (e.g., 18 = 10 +8) ; understand that these numbers are composed of ten ones and one, two, three, four, five, six, seven, eight, or nine. 
Match the Teen Number Teen Number Match* 
MEASUREMENT AND DATA  
Describe and compare measurable attributes.  
KMD1. Describe measurable attributes of objects, such as length or weight. Describe several measurable attributes of a single object. 
How Long is It?* How Heavy is It?* Sorting Heavy and Light* Sorting Long and Short* 
KMD2. Directly compare two objects with a measurable attribute in common,to see which object has "more of"/"less of" the attribute, and describe the difference. For example, directly compare the heights of two children and describe one child as taller/shorter. 
Longer or Shorter Names* Longer Shorter Measurement Hunt* 
Classify objects and count the number of objects in each category.  
KMD3. Classify objects into given categories; count the numbers of objects in each category and sort the categories by count 3.  
GEOMETRY  
Identify and describe shapes (square, circles, triangles, rectangles, hexagons, cubes, cones, cylinders, and spheres).  
KG1. Describe objects in the environment using names of shapes, and describe the relative positions of these objects using terms such as above, below, beside, in front of, behind, and next to 
Barrier Game 2D Shapes* 
KG2. Correctly name shapes regardless of their orientations or overall size. 
Inventions* 
KG3. Identify shapes as twodimensional (lying in a plane, "flat") or threedimensional ("solid").  Shape Sort* 
Analyze, compare, create, and compose shapes.  
KG4. Analyze and compare two and threedimensional shapes, in different sizes and orientations, using informal language to describe their similarities, differences, parts (e.g., number of sides and vertices/"corners") and other attributes (e.g., having sides of equal length) 
Guess the Shape 2D Shapes* 
KG5. Model shapes in the world by building shapes from components (e.g., sticks and clay balls) and drawing shapes.  Marshmallow and Spaghetti Solids 
KG6. Compose simple shapes to form larger shapes. For example, "Can you join these two triangles with full sides touching to make a rectangle?" 

How Should I Store My Games?
We recommend storing the resources one of the following three ways:
 Handy plastic, interchangeable game covers
 File folders
 Instructions and directions back to back in plastic sleeves.
How to Download
To begin using these resources, simply click on the hyperlink below to download the free resource associated with that standard.